Successfully Broken: Inventory Groups

It’s great when you add a new feature to your game and you can feel good that you’re one step closer to having a finished product.  But as any game dev. can tell you, 99% of what you create is going to be broken and a lot of your job isn’t so much spent creating as it is finding out what went wrong with your creation and how to go about fixing it.  Every game developer makes those mistakes.  Today I’ll show you one of mine.

groups

See a week or so ago we created an inventory system that shows all the items you have on you when you interact with an empty space (self actions basically).  Today we go to add groups to the inventory system so that you don’t have to scroll up and down through a list of fifteen items but instead just go left or right to the group you want such as food or herbs.  So the system is scripted and I broke items into groups.  I boot up the game and pick some plants and what do you know, it works.  Only herbs are showing in the group I’m in.  Good right?  You would think, except the thing was when I went to go left or right there weren’t any other groups besides herbs.  (Not including the exit and journal as they aren’t items but actions)

We basically made it where items that weren’t in the last group listed just wouldn’t show at all.  Meaning if we listed the groups, herbs, food, tools; only tools would show in the inventory in game.  It shouldn’t be a big issue but I thought it was a fun one to share.  A lot of people think that game developers make a game and then before release do some bug test and fix any glitches, I wish that was the case.  Really we’re bug fixing almost all the time and we’re only “creating” the game a little bit at a time.


Have some funny bugs of your own you want to share?  Let us know in the comments below!  If you liked this post be sure to click the like button below or even better, follow us by clicking the follow button button at the top left.

If you like our game, Out of the Storm, and you want to see it get completed sooner, please consider supporting us on patreon banner.  We can use all the support we can get.

Take care everyone,

-Dakota

2 thoughts on “Successfully Broken: Inventory Groups

  1. Once i was working on death animations of the zombies, now much to my surprise; i didn’t know that the animation needs to be called again to be stopped/adjusted, so long story short, i got something out of michael jackson’s “Thriller” Music video (the dance moves). with a bunch of zombies half dying (surprisingly) left and right.

    Like

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