Map Work: Resource Density

Alright so technically missed an update on this daily blog yesterday but hey, I was working on something huge and complicated.  So let me talk to you about it today in a very long and detailed update.  I try to keep these small but sometimes you just gotta go big!

Alright now this is a much more accurate version of how the map will likely be divided up.

CB-ouuzVIAExfkl.png

Pretty much figured how much of the main resources I wanted on the map (herbs, edible food, rotten vegetation, and firewood), a reasonable amount of trees to be on the map to make it look like a forest without covering the entire screen, and then basically threw the left percentages onto plain ground and the river.

There are a couple things that will effect this going onward.

1)  The shape of the river.  Right now it’s just a straight line as I haven’t really sat down and designed it yet so depending on where it gets thick or thin it may take up more or less of the map.  Either way it’s just going to effect the amount of plain ground on the map not the resources.

2)  Unaccounted for terrain.  Really it’s still “plain ground” technically but this is mountainous or hilly terrain we haven’t designed yet.  It will break up the land a bit and make it fun to explore as well as spread out resources and break up patterns.  You could also throw in the cabin you live in and camps to this group.

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The next part I’m going to work on is dividing up each of those resources amongst sectors based on distance from the cabin you sleep in and store supplies.

resource_density_by_livingdreament-d8orm

Each of these sectors are divided into 100th’s like so…

secotrs_by_livingdreament-d8ormez.png

So Sector 5 for example (the area between the black and white circles) has 30% of the maps resources.  So if there are fifty herbs in total, fifteen will be in Sector 5.

Hope that all makes sense and I’m really excited to finish up this formula soon and start spreading out the resources throughout the map.

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